![]() NPC named Hermit, hidden below Neutrals base in Agroprom, sells upgraded weapons and grenade launcher. ► Sound device: compatible with DirectX® 9.Compiled from several threads of other forum: ![]() ► Video adapter: DirectX 9.0c - a compatible video card with memory of 128 Mb ► Processor: Pentium IV 2 ГГц/Athlon XP 2000 + * Technological and detailed game drawing (normal map). * Finished DirectX 9 рэндер - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect. * New system of upgrades of the weapon and the reservation. * Modifed concept of detectors, artefacts and anomalies. * Detour of dynamic obstacles by computer characters. * Improved artificial intellect of computer opponents. * New level of staginess of subject scenes. * Various behaviour stalkerov-NpC in simulation. * Modifed system of simulation of a life. * Possibility to play and lead to a victory any grouping. * Researches of new depths of the Zone - Red wood, Limansk, Vaults of Pripyat, etc. ![]() Interface Language: MULTI5 (English, German, Fran, Spanish) Genre: Action (Shooter) / 3D / 1st Person What new dangers are concealed in new territories? Why emissions shake the Zone? Why the Zone has changed? How to eliminate its instability? What fraction will win in opposition of groupings? Why the Marksman has got to the death truck? What has occurred to the Marksman before? Whether there was other choice? On this and many other questions you will find the answer in an official prequel "S.T.A.L.K.E.R.: Unflawed sky". What waits сталкеров in the opened depths of the Zone? The protagonist should play a dominant role in events which have led Zone history to that point with which original game S.T.A.L.K.E.R begins. The protagonist - the mercenary, will of destiny appeared on the opposition edge between fractions сталкеров, the Marksman and even the Zone. ![]() Between fractions War of Groupings has begun. There are no old enemies or friends - now everyone for themselves more. Between groupings enmity for new territories, fields of artefacts and influence sphere inflames. hanges known STALKER Zone maps are broken by fragile balance of forces of the Zone. ![]()
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